Lands of Tamriel, an Epic Fantasy
Dawnstar is a settlement on the northern coast of Skyrim, and the hold capital of the Pale. It was originally a garrison town, which often served as an exile post due to the harsh climate.
The city has two mines, Iron-Breaker Mine and Quicksilver Mine, which supply iron and quicksilver respectively. It is home to many fishermen and is an important port. The White Hall, a large longhouse located in Dawnstar, is the seat of the Jarl of the Pale. The Tower of Dawn, also called Nightcaller Temple, is a ruined military fort often used as a place of worship which sits upon a cliff top overlooking the town. A small lighthouse sits atop a hill just east of town. It was after the destruction of a fortress in Dawnstar during 2E 283 that Potentate Versidue-Shaie declared martial law, leading to one of the most brutal and bloody periods in the history of Tamriel.
At the end of the Third Era, Dawnstar’s Queen Macalla married Thian, king of Solitude, as part of an expansion of Solitude’s power in northern Skyrim, leading to an alliance between the two city-states.
Dawnstar was once besieged by the mysterious Ice Tribes. The town’s four champions – Chung, Delacroix, Beatrice and Alhavara – attempted to negotiate with the tribes, led raids against them and turned to the Emperor for help, but to no avail. The tribes attacked the town, and the walls barely held. Governor Cyril Vinticae banished the champions, rightfully fearing that one was in league with the tribes. The tribes were mounting for a final attack, when a disgraced hero was assigned to defend Dawnstar. The governor promised the hero riches and would restore their good name if they could reveal the traitor. With the help of the oracular powers of the town’s healer, Eustacia, the hero tracked down the four Champions in the many dungeons around Dawnstar and pieced the clues together to reveal the traitor. When the tribes led the final assault, the hero slew any enemies who slipped through the defences. In the final battle, armed with the power of the Starfrost, the hero defeated the thriceborn Gehenoth and saved the town.
In 4E 201, the Jarl of Dawnstar was Skald the Elder, who led the city in the support of the Stormcloaks. Skald’s subjects who suffer from chronic nightmares.
Important Locations Within Dawnstar
The Mortar and Pestle – Alchemist Shop
The White Hall
Silus Vesuis House – Museum where the Night Mother was delivered.
Rustleif’s House – Blacksmith Shop
Nightcaller Temple – Once again a temple of Mara thanks to the party.